Engine Media Announces Effectiveness of Registration Shelf and Listing Date for Nasdaq Global Market
Engine Media begins trading on the Nasdaq Global Market under the ticker symbol “GAME” on June 17, completing another milestone in the company’s journey to offer unique experiences and solutions in the esports, news, and gaming sectors.
Bolstering its influencer marketing presence, Engine Media acquired Sideqik. The influencer marketing company will integrate with Stream Hatchet to create a one-stop-shop for audience measurement, media value assessment, and brand connection to gamers and influencers.
Engine Media Holdings announced results for its fiscal second-quarter 2021, highlighting strong momentum pushing revenues up 12% on a sequential quarter-over-quarter basis.
Stream Hatchet’s quarterly report details live streaming platform viewership in addition to the top trends, creators, and games.
UMG Gaming has partnered with Atlanta FaZe to produce a two-part, $25,000 Warzone Tournament series that kicks off June 19 and will include a combination of community players, influencers, pros, and content creators.
Esports streaming numbers for 2020 up 69 percent YOY in latest report from Engine Media’s Stream Hatchet
Engine Media’s gaming live streaming data analytics and analysis experts Stream Hatchet have highlighted the ever-expanding popularity of esports streaming in 2020 – maintaining growth despite the return of traditional sports in the second half of the year.
All figures are in United States dollars unless otherwise stated. ● Settles $10.7 million in Convertible Debenture Debt ● Fourth Quarter 2020 Revenues of $7.2 Million;● Q4 Revenue Exit Run Rate of $28+ Million● Annual Year-over-Year Revenue Growth Rate 163%● Corporate...
Engine Media’s esports streaming data analytics experts Stream Hatchet has teamed with Riot Games to analyze global audience results from Riot’s annual League of Legends World Championship Final.
Engine Media teams with Panasonic System Solutions Company on the Panasonic UMG Collegiate Clash Esports Tournament
Engine Media partnered with Panasonic System Solutions Company of North America to deliver the UMG Collegiate Clash Esports Tournament, an interactive remote-based esports tournament, exclusively sponsored by Panasonic
Engine Media Holdings, Inc.’s UMG Gaming division has been selected to provide operational expertise to SMPTE during the SMPTE 2020 “Game On” conference.