Engine Gaming & Media, Inc. Announces Participation in the 42nd Annual Canaccord Genuity Growth Conference

NEW YORK, July 27, 2022 -- Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSX-V:GAME), a data-driven, gaming, media and influencer marketing platform company, today announced management’s participation in the 42nd Annual Canaccord Genuity...

Engine Gaming & Media, Inc. Reports Fiscal Third Quarter 2022 Financial Results

Fiscal Q3 2022 Revenues Increased 16% YoY to $9.2 million. For the Nine-Month Period, Revenues Increased 36% to $30.5 million. Continued Growth in SaaS. Businesses of 22% YoY to $2.0 million. Significant Improvement in Net Income of $1.6 million to $8.8 million YoY.

Stream Hatchet Launches Tool To Track Earned Media Value From Brand Advertisements In Live Streaming

Stream Hatchet, a subsidiary of Engine Gaming and Media, Inc., today announced that it has launched Stream Hatchet Brands, a tool and comprehensive database that allows marketers to track earned media value from over 2,300 major brands on video game streaming platforms.

Engine Gaming’s Sideqik Signs Multi-Year Extension with HyperX, Including Creator Marketing and Social Commerce Services

HyperX will continue to leverage Sideqik’s premium influencer marketing technology, enabling discovery, verification and management of creators across numerous live-streaming and social platforms.

Stream Hatchet releases its 2021 Video Game Live Streaming Trends Report

The 2021 annual report from the gaming and esports live streaming analytics company identifies the latest trends across the creator economy, including viewer growth, gender gaps and streamer income

Engine Gaming & Media, Inc. Announces Participation in the 42nd Annual Canaccord Genuity Growth Conference

NEW YORK, July 27, 2022 -- Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSX-V:GAME), a data-driven, gaming, media and influencer marketing platform company, today announced management’s participation in the 42nd Annual Canaccord Genuity...

Engine Gaming & Media, Inc. Reports Fiscal Third Quarter 2022 Financial Results

Fiscal Q3 2022 Revenues Increased 16% YoY to $9.2 million. For the Nine-Month Period, Revenues Increased 36% to $30.5 million. Continued Growth in SaaS. Businesses of 22% YoY to $2.0 million. Significant Improvement in Net Income of $1.6 million to $8.8 million YoY.

Stream Hatchet Launches Tool To Track Earned Media Value From Brand Advertisements In Live Streaming

Stream Hatchet, a subsidiary of Engine Gaming and Media, Inc., today announced that it has launched Stream Hatchet Brands, a tool and comprehensive database that allows marketers to track earned media value from over 2,300 major brands on video game streaming platforms.

Engine Gaming and Media, Inc. is traded publicly under the ticker symbol (NASDAQ:GAME)(TSXV:GAME). Engine provides premium social sports and esports gaming experiences, as well as unparalleled data analytics, marketing, advertising, and intellectual property to support its owned and operated direct-to-consumer properties while also providing these services to enable its clients and partners. Engine generates revenue through a combination of direct-to-consumer fees, streaming technology and data SaaS-based offerings, and programmatic advertising.

Market size by entertainment vertical

  • $159B – Gaming
  • $105B – Film box office
  • $41B – TV
  • $17B – Digital Music

Gaming is the largest and fastest-growing entertainment vertical in the world!

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Gamers Will Spend $159.3 Billion on Games in 2020

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Gaming Market will surpass $200 Billion by 2023

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2.7 billion gamers globally

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More than 50 million global esports viewers

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Esports prize pools are among the largest in the world

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League of Legends Championship had more viewers than the 2019 Super Bowl

ESPORTS

NEWS

Gaming

Latest News

The Board of Directors

Tom Rogers

Executive Chairman

Tom Rogers is Executive Chairman of WinView, Inc. Operating at the nexus of media, technology, advertising and public policy for more than two decades, Tom has pioneered the way consumers watch and access home entertainment. Tom has held leadership roles in TiVo, PRIMEDIA, Inc., NBC Cable and NBC. Tom founded CNBC and established MSNBC. Tom began his career with a Wall Street law firm and has been inducted into the Cable Center Cable Hall of Fame and the Broadcasting & Cable Hall of Fame.

Hank Ratner

Board member

Ratner was previously president and CEO of The Madison Square Garden Company (MSG), vice chairman of Cablevision Systems Corporation, chief operating officer of AMC Networks (formerly Rainbow Media) and president and CEO of Independent Sports and Entertainment (ISE).
He is president and CEO of Ratner Ventures and on the boards of MSG Networks (NYSE:MSGN), GF Sports and Entertainment and Garden of Dreams Foundation.

Darren Cox

co-CEO

Former President and CEO of Torque Esports, Cox is a motor industry innovator with more than 20 years experience. His previous success with Nissan and Sony in delivering GT Academy paved the way for esports within the racing game genre. Cox and the team at IDEAS+CARS launched the innovative World’s Fastest Gamer program in 2017 which was aired on global networks including ESPN. Renowned as the “godfather of esports racing”, the British-born Cox took a leadership role for Torque Esports as President and CEO in April, 2019 and become co-CEO of Engine Media in August, 2020.

Lou Schwartz

co-CEO

Schwartz is a seasoned technology and digital media executive and pioneer in internet video management and over-the-top (“OTT”) video delivery. At WWE, he oversaw all digital platforms and helped lead the development of the WWE Network. He was also CEO of UUX, where he successfully led the merger of Totalmovie, a leading Latin American retail OTT service, with OTT Networks. Previously, Schwartz was CEO of the Americas and General Counsel for Piksel and he co-founded Multicast Media Technologies, one of the first Internet video platform companies, which sold to Piksel in March 2010. The former CEO of Frankly Media became co-CEO of Engine Media in August, 2020

Bryan Reyhani

Director

Experienced entrepreneur, financial services, family office and legal/regulatory professional with a demonstrated history of value generation and partnerships. Specializes in alternative investments, blockchain/cryptocurrency, and wide-ranging private and public capital markets opportunities

Peter Liabotis

Director

An accomplished and personable results-oriented senior finance executive and strategic advisor with extensive public company and private company experience across diverse industries in global markets. Highly effective in environments driven by tight deadlines, complex financial issues and demanding Boards of Directors, stock exchanges, regulators, bankers, owners and clients. Exceptional transactional and analytical skills combined with the ability to communicate effectively with key stakeholders.

Steven Zenz

Director

Steve serves on the board of directors and audit committee of William Blair mutual funds, which has over $10 billion of assets under management and held similar roles with Insignia Systems and for RedBrick Health. Since 2011, Steve has advised on merger and acquisition transactions and SEC offerings and filings. From 1976 until 2010, he held leadership roles, including partner in charge of the audit group and partner in charge of the SEC and technical accounting practices, in the KPMG LLP Minneapolis office.

Company history

Torque Esports’ growth and acquisition strategy addresses each of the various segments that comprise the esports ecosystem.

August 2020

Engine Media

March 2020

Torque Esports Corp began trading as Engine Media Holdings Inc with the acquisition of Frankly Media and WinView Games. Engine Media became a multi-platform media group leading the charge in esports, news streaming and gaming. The completion of the merger (originally announced in March, 2020), brings together a unique combination of esports content, streaming technology, gaming platforms, data analytics and intellectual property.

February 2020

The Race

February 2020

A new global motorsports online content platform featuring racing coverage from on track and online took its place on the grid thanks to Torque Esports – The-Race.com. The new online brand features both real-world and online esports racing and showcases the latest and best stories from some of the world’s best motorsport journalists.

November 2019

UMG

November 2019

UMG Online is an esports website, a high-quality next-generation gaming experience. With its origins as a LAN event provider, UMG has branched out into the online gaming world. UMG is a source for daily tournaments and ladders, offered on multiple games across various platforms.

August 2019

Allinsports

August 2019

Motorsport simulator manufacturer, Allinsports was founded in 2008 by ex-Formula 1 engineer Anton Stipinovich. Allinsports not only manufacture high-end racing simulator systems used by leading race teams across the globe, but also produce the eRacer esports simulator rigs that will be used in Engine Media’s “World’s Fastest Gamer” competition.

January 2018

Eden Games

January 2018

Independent game studio producing racing titles. Their latest game Gear.Club released on mobile platforms at the end of 2016; over 6 million downloads to date.

July 2017

IDEAS+CARS

July 2017

Leader within esports racing environment; IDEAS+CARS is the un-agency. Founded by Engine Media co-CEO Darren Cox, IDEAS+CARS created the innovative World’s Fastest Gamer program; the behind-the-scenes team for several F1 esports squads and experts in marketing, PR, social media and event management.

May 2017

StreamHatchet

May 2017

Provides analytics and business intelligence for those persons and entities involved in video game streaming. Tracks all broadcast activity across all global streaming sites including Twitch, YouTube Gaming and Facebook Gaming..

October 2016

PGL RTO & Public Listing

October 2016

Listed on the TSXV under the ticker ‘GAME’ PGL rebrands to ‘Millennial Esports Corp.’

May 2013

Pro Gaming League (PGL) Founded

May 2013

Launched in 2013 with a goal to unite popular Esports communities. PGL’s production division delivers turnkey tournament and event planning, coordination and logistics. Hosted over 4,500 competitive initiatives.

Phone: +1 (647) 725-7765
SEDAR Profile

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TSXV:GAME Public Profile