
Engine Gaming and Media, Inc. (NASDAQ:GAME) (TSX-V:GAME) provides unparalleled live streaming data and social analytics, influencer relationship management, and programmatic advertising to support the world's largest video gaming companies, brand marketers, ecommerce companies, media publishers and agencies to drive new streams of revenue. Engine generates revenue through a combination of software-as-a-service subscription fees, managed services, and programmatic advertising.


Market size by entertainment vertical
- $159B – Gaming
- $105B – Film box office
- $41B – TV
- $17B – Digital Music
- Source: NewZoo, Motionpictures.org, Media Post, IFPI
Gaming is the largest and fastest-growing entertainment vertical in the world!
Gamers Will Spend $159.3 Billion on Games in 2020
Gaming Market will surpass $200 Billion by 2023
2.7 billion gamers globally
More than 50 million global esports viewers
Esports prize pools are among the largest in the world
League of Legends Championship had more viewers than the 2019 Super Bowl
Latest News
Engine Gaming & Media, Inc. Reports Fiscal First Quarter 2023 Financial Results
Successful Conclusion of Strategic Process, Resulting in Signed Merger Agreement with GameSquare Esports, Inc. Significant Improvement in Net Loss of $9.8 Million to $5.4 million, Up 65% on a Sequential Basis Continued improvement in Adjusted EBITDA of 32%...
GameSquare Esports Inc. and Engine Gaming & Media, Inc. Enter Definitive Arrangement Agreement
Combination creates end to end digital media and technology platform connecting global brands with gaming and youth culture audiences GameSquare Esports shareholders are expected to own approximately 60% of combined company, and Engine Gaming shareholders are expected...
Engine Gaming & Media, Inc. Reports Fiscal Fourth Quarter and Full Year 2022 Financial Results
~ FY 2022 record revenue of $41.9 million, up from $33.3 million YoY, an increase of 26% ~ ~ Fiscal fourth quarter revenues of $11.5 million, up 24% on a sequential basis compared to the fiscal third quarter of 2022 ~ ~ FY 2022 net loss improved $26.2 million to $14.5...
Engine Gaming’s Stream Hatchet Releases Its Third Quarter 2022 Report, Highlighting Video Game Live Streaming Viewership Above Peak Pandemic Levels
NEW YORK, NY / ACCESSWIRE / November 8, 2022 / Video gaming and esports live streaming analytics company, Stream Hatchet, a wholly-owned subsidiary of Engine Gaming and Media, Inc. (GAME) ("Engine" or the "Company") (NASDAQ:GAME)(TSXV:GAME), today announced that it...
Engine Gaming & Media’s Sideqik Announces Partnership with Awin and ShareASale
NEW YORK, NY / ACCESSWIRE / October 14, 2022 / Sideqik ("Sideqik"), the end-to-end influencer marketing platform that enables brands to build scalable, repeatable and predictable revenue engines, a wholly-owned subsidiary of Engine Gaming and Media, Inc....
Engine Gaming & Media, Inc. Announces Participation in LD Micro Main Event XV Conference
New York, New York--(Newsfile Corp. - October 12, 2022) - Engine Gaming and Media, Inc. (NASDAQ: GAME) (TSXV: GAME) ("Engine" or the "Company"), a data-driven, gaming, media and influencer marketing platform company, today announced management's participation in the...

The Board of Directors
Tom Rogers
Executive Chairman
Tom Rogers is Executive Chairman of WinView, Inc. Operating at the nexus of media, technology, advertising and public policy for more than two decades, Tom has pioneered the way consumers watch and access home entertainment. Tom has held leadership roles in TiVo, PRIMEDIA, Inc., NBC Cable and NBC. Tom founded CNBC and established MSNBC. Tom began his career with a Wall Street law firm and has been inducted into the Cable Center Cable Hall of Fame and the Broadcasting & Cable Hall of Fame.
Hank Ratner
Board member
Ratner was previously president and CEO of The Madison Square Garden Company (MSG), vice chairman of Cablevision Systems Corporation, chief operating officer of AMC Networks (formerly Rainbow Media) and president and CEO of Independent Sports and Entertainment (ISE).
He is president and CEO of Ratner Ventures and on the boards of MSG Networks (NYSE:MSGN), GF Sports and Entertainment and Garden of Dreams Foundation.
Darren Cox
co-CEO
Former President and CEO of Torque Esports, Cox is a motor industry innovator with more than 20 years experience. His previous success with Nissan and Sony in delivering GT Academy paved the way for esports within the racing game genre. Cox and the team at IDEAS+CARS launched the innovative World’s Fastest Gamer program in 2017 which was aired on global networks including ESPN. Renowned as the “godfather of esports racing”, the British-born Cox took a leadership role for Torque Esports as President and CEO in April, 2019 and become co-CEO of Engine Media in August, 2020.
Lou Schwartz
co-CEO
Schwartz is a seasoned technology and digital media executive and pioneer in internet video management and over-the-top (“OTT”) video delivery. At WWE, he oversaw all digital platforms and helped lead the development of the WWE Network. He was also CEO of UUX, where he successfully led the merger of Totalmovie, a leading Latin American retail OTT service, with OTT Networks. Previously, Schwartz was CEO of the Americas and General Counsel for Piksel and he co-founded Multicast Media Technologies, one of the first Internet video platform companies, which sold to Piksel in March 2010. The former CEO of Frankly Media became co-CEO of Engine Media in August, 2020
Bryan Reyhani
Director
Experienced entrepreneur, financial services, family office and legal/regulatory professional with a demonstrated history of value generation and partnerships. Specializes in alternative investments, blockchain/cryptocurrency, and wide-ranging private and public capital markets opportunities
Peter Liabotis
Director
An accomplished and personable results-oriented senior finance executive and strategic advisor with extensive public company and private company experience across diverse industries in global markets. Highly effective in environments driven by tight deadlines, complex financial issues and demanding Boards of Directors, stock exchanges, regulators, bankers, owners and clients. Exceptional transactional and analytical skills combined with the ability to communicate effectively with key stakeholders.
Steven Zenz
Director
Steve serves on the board of directors and audit committee of William Blair mutual funds, which has over $10 billion of assets under management and held similar roles with Insignia Systems and for RedBrick Health. Since 2011, Steve has advised on merger and acquisition transactions and SEC offerings and filings. From 1976 until 2010, he held leadership roles, including partner in charge of the audit group and partner in charge of the SEC and technical accounting practices, in the KPMG LLP Minneapolis office.
Company history
Torque Esports’ growth and acquisition strategy addresses each of the various segments that comprise the esports ecosystem.
Engine Media
Torque Esports Corp began trading as Engine Media Holdings Inc with the acquisition of Frankly Media and WinView Games. Engine Media became a multi-platform media group leading the charge in esports, news streaming and gaming. The completion of the merger (originally announced in March, 2020), brings together a unique combination of esports content, streaming technology, gaming platforms, data analytics and intellectual property.
The Race
A new global motorsports online content platform featuring racing coverage from on track and online took its place on the grid thanks to Torque Esports – The-Race.com. The new online brand features both real-world and online esports racing and showcases the latest and best stories from some of the world’s best motorsport journalists.
UMG
UMG Online is an esports website, a high-quality next-generation gaming experience. With its origins as a LAN event provider, UMG has branched out into the online gaming world. UMG is a source for daily tournaments and ladders, offered on multiple games across various platforms.
Allinsports
Motorsport simulator manufacturer, Allinsports was founded in 2008 by ex-Formula 1 engineer Anton Stipinovich. Allinsports not only manufacture high-end racing simulator systems used by leading race teams across the globe, but also produce the eRacer esports simulator rigs that will be used in Engine Media’s “World’s Fastest Gamer” competition.
Eden Games
Independent game studio producing racing titles. Their latest game Gear.Club released on mobile platforms at the end of 2016; over 6 million downloads to date.
IDEAS+CARS
Leader within esports racing environment; IDEAS+CARS is the un-agency. Founded by Engine Media co-CEO Darren Cox, IDEAS+CARS created the innovative World’s Fastest Gamer program; the behind-the-scenes team for several F1 esports squads and experts in marketing, PR, social media and event management.
StreamHatchet
Provides analytics and business intelligence for those persons and entities involved in video game streaming. Tracks all broadcast activity across all global streaming sites including Twitch, YouTube Gaming and Facebook Gaming..
PGL RTO & Public Listing
Listed on the TSXV under the ticker ‘GAME’ PGL rebrands to ‘Millennial Esports Corp.’
Pro Gaming League (PGL) Founded
Launched in 2013 with a goal to unite popular Esports communities. PGL’s production division delivers turnkey tournament and event planning, coordination and logistics. Hosted over 4,500 competitive initiatives.