- Gaming continues to expand the ‘stay at home economy’
- Collegiate Clash competitions grow with UMG Gaming
- UMG Gaming continue charity initiatives for COVID-19
MIAMI, FL (Wednesday, April 1, 2020) – The global shift to the “stay at home economy” has continued to drive Torque Esports Corp.’s (TSXV: GAME) (OTCQB: MLLLF) impressive content expansion.
Despite transferring operations to a ‘work from home’ model, Torque Esports and its global content teams have continued to expand over the past week.
UMG Gaming last week completed week two of its Overwatch Collegiate Clash competition in conjunction with Activision Blizzard. Featuring eight college esports teams, the University of Utah took the crown for the second consecutive week in this globally-streamed competition.
This Thursday, UMG will expand the Collegiate Clash concept with the new Rocket League Collegiate Clash tournament. This new live stream is being produced by UMG staff from their homes in Las Vegas – the future venue for UMG’s next streaming studio.
“A lot of future content will come from our new studio in Las Vegas, but our team has been working diligently to ensure we can continue to provide fans with entertaining gaming content, but also respect the latest social distancing initiatives,” Torque Esports COO, Darcy Lorincz said.
“Demand for esports entertainment has never been higher and our team has done an incredible job in ensuring we can continue to provide live competitive gaming content despite the issues we are all facing.”
From January to March this year, esports streaming global viewership has grown more than 17 percent – a total of 1.75 billion minutes of content was watched globally during March according to Torque Esport’s live esports streaming data analytics analysis experts, Stream Hatchet.
In addition to giving esports fans quality content, Torque Esports, UMG, and its partners have focussed on being able to give back in these difficult times.
UMG operated production for Luminosity Gaming during last Saturday’s Twitch Stream Aid Charity Marathon which raised more than $2.8 million to combat COVID-19
The UMG-produced Luminosity Gaming segment was broadcast with the first hour featuring Call of Duty: Warzone content with NFL stars Darius Slay (Philadelphia Eagles), Richard Sherman (San Francisco 49ers) and professional Call of Duty player representing the Seattle Surge, “Slacked.”
The second hour continued with Fortnite played by leading players “Formula”, “Randumb”, “Nicks”, “Kiwiz” and “Razz”.
Between the UMG streams, Torque Esports’ third round of The Race All-Star Esports Battle, the new Legends Trophy event plus its debut stream for The Trans Am Series presented by Pirelli – Torque Esports delivered an incredible 2.7 million minutes of live-streamed content.
UMG is the leading platform for online tournament play and esports events and programming. The platform has generated more than 1.2 billion page views, 25 million video views and has paid out more than US$3 million in prize money.
The Torque Esports group also includes the Barcelona, Spain-based data analytics experts Stream Hatchet; Lyon, France-based game studio, Eden Games; Maranello, Italy-based motorsport simulator company, Allinsports; Silverstone, UK-based content and esports tournament creators, IDEAS+CARS; plus London-UK-based motorsport and esports racing media platform, The Race.